Akaase, Ter Moses2023-12-142023-12-142020-04-01Akashoro, O. O., Okidu, O., and Ajaga, M. I., (2013). Ideological implications of broadcasting practice in Nigeria: from pre and post-independence to deregulation. Journal of Humanities and Social Science, 15(2), 41-55. Aliyu, A. O., and Idris, D. M.',X20i6). Administrative processes and the challenges of service delivery in contemporary Nigerian bureaucracy. Review of Public Administration and Management, 5(9), 131-139. Anaeto S. G, Onabajo,, O. S., and Osifeso J. R, (2Q08). 'Models and theories of communication. Lagos: African Renaissance Books Incorporatedhttps://keffi.nsuk.edu.ng/handle/20.500.14448/6608Video games are evolving media that have become more realistic, complex, broad and social in nature recently. This study assesses the positive effects of video games against" the backdrop of their educational,-social, emotional,. cognitive and motivational value. The assessment is based on how video games use has evolved over the last two decades and the use of video games as broadcast education content in Nigeria. . The study, hinged on the Social Learning Theory, argues that video games have the potential to educate and inform. The study was carried out using three online databases: Academic Search Complete, EBSCOhost and Science Direct. The conclusion is that video' games actively shape the way we interact with each other and can be used in conjunction with other traditional broadcast" , media as an education medium in Nigeria. It is recommended that there should be an ongoing research on. the effects of vi<Jeo games in educational broadcasting in NigeriaenVideo Games, Broadcasting, Education and Nigeria 'Beyond Fun: An Assessment of Video Games as Emerging Educational Broadcasting Media in NigeriaArticle